Asphalt 9 makes extensive use of simulated HDR rendering and pixel shaders, as seen on the sky and specular reflections on the road surface. It does not show the PS4 controller's 'options' or 'share' buttons. However, the image of the controller is off. Pictured is a gameplay still featuring the TouchDrive control scheme. I have a few PS3 controllers around so I thought I would be able to not spend money for a PS4 controller Wasn't my lucky day for that. The gameplay in Asphalt 9 is similar to the other Asphalt Games with noticeable differences in graphics and design. There were 48 cars featured in the game when soft-launched, but the worldwide release saw the introduction of four new cars, leading to 52 cars. There are currently 213 cars as of the 5th Anniversary update. Like its predecessor, each of the cars belongs to a class progressively featuring higher performance and rarity: D, C, B, A, and S. The player starts with the lowest car in the lowest class (Class D), the Mitsubishi Lancer Evolution X and ends with the highest car in the highest class (Class S), the Bugatti Bolide. All cars in the game now require blueprints to unlock and later "star up", with each of them having anywhere from 3 to 6 stars. For each new star, the car's performance capability is increased. Each car can also be customized with the new car editor feature.
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